Timing: Pre-Certification Testing
Testing for certification with gaming industry standards set by Sony, Nintendo, and Microsoft is a crucial aspect of game development. To meet these standards, it is essential to start testing as early as possible during the software development life cycle (SDLC) and to continue testing throughout the entire process. The last pre-certification test should be the release candidate and performed just before sending the game for final certification.
Starting certification testing early in the development process of a video game can provide several benefits, including:
Early identification of issues: by starting certification testing early, potential issues can be identified and addressed sooner, reducing the risk of delays or costly changes later in the development process.
Improved quality: early testing helps ensure that the game meets industry standards and requirements, which can result in a higher-quality product overall.
Increased efficiency: by testing and fixing issues early on, developers can avoid having to repeat work or make significant changes to the game later in the development process, saving time and increasing efficiency.
Better preparation for launch: early certification testing can help prepare the game for launch by ensuring that it meets all necessary requirements and regulations. This can reduce the risk of delays or costly changes just before launch.
Improved player experience: by ensuring that the game meets industry standards and regulations, players are more likely to have a positive experience with the game, leading to improved user satisfaction, and positive reviews. This allows the publishers to build a bigger community with have increased playing time and in-game purchases.
Testing as early as possible in the SDLC allows us to start verifying against standards when the foundation of the game is being laid, and any issues can be easily corrected before they become major problems.
The earlier you identify and address these issues, the less time, and resources you'll need to correct them. In addition, starting testing early in the development process provides more opportunities for developers to make improvements, which can lead to a better overall product.
It's crucial to note that the standards in the gaming industry set by Sony, Nintendo, and Microsoft are constantly changing. Our TestFly QA teams stay current with the latest guidelines and requirements to ensure that all changes and additions to the game comply with certification standards.
Microsoft XRs, Sony TRCs, and Nintendo Lot Checks should be tested at various stages of the SDLC, from early development to final release. This will help ensure that the game follows the certification standards and provide a high-quality experience for players. Our QA teams play a crucial role in making this happen, so it is important to invest the time and effort necessary to test effectively.